

A game would consist of dashing, shooting, flying, blocking, stunning, and attacking the hell out of your opponents in a struggle to become the winner. On the whole, the game would feature tight-responsive controls and graphical effects that would resemble that of some flash movies, but could also be customized on the level of a user. If that is not feasable data-wise, I would at least introduce a sort of chat feature where players would go when a battle has been lost or where each would wait for a battle to begin.Īlthough that feature is still preliminary, I just thought I would throw it out there.


I was even toying with the idea of allowing voice transmission during fights so players would be able to talk with one another and insult one another while battling. The music could also be customized on a per-character/per-stage basis if you host.Īlso, the game would feature joystick support, and customizable controls. The graphics would allow the use of alpha-channels to make crisp and precise sprites for use in chars or projectiles and would also be possible to colorize them on the fly. The player would have about three really large special attacks that could fill the whole screen that would be easily programmable by the user, and thus it would allow one to customize their own attacks. The attacks would be simple to perform (aka Super Smash Bros) but would allow for a large vareity of those attacks, creating a lot of vareity - period. The player would be able to create effects that would be easily performed on command with no real learning curve. Therefore, the possibility of stages and levels to fight on would, in effect, be endless.Īlso, the player itself could be customized with a small set of rules determining just what damage a customized attack could cause overall. It would probably look something like a street fighter / megaman level hybrid of a sort. One could program traps and other things that would harm and delay your opponent in order for you to exact victory. capcom 2, but allowed one to customize their entire player and its projectiles or attacks, and also one's domain.Ī domain would consist of a stage that would be customized and/or programmed by the user that would be the stage where your opponent(s) would fight against you if you were to host a game. What would you think of an online multiplayer game that played like Megaman X on the SNES, but with many players (or one-on-one) that had ultra-tight and responsive controls with graphics that were flashy like marvel vs.
